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PocketBible for iPhone Uploaded to App Store

Posted on: August 24th, 2009 by Craig Rairdin 42 Comments

PocketBible Splash ScreenThis afternoon I uploaded PocketBible for iPhone version 1.0.0 to the App Store.

Now we wait.

Apple says it will take about two weeks. We’ll see. I know that uploading took me only 15 minutes, but that was after spending hours trying to find the right combination of options NOT to choose and titles I was NOT allowed to use for the program. So I’m not going to be surprised if approval takes longer than two weeks.

In the meantime we have a lot of work to do on the Web site to get it ready for the release. We’re going to try to make some changes to the way our e-commerce works at the same time. Hopefully we won’t break anything important.

I previously posted several videos of PocketBible in action. So if you’re curious, take a look at those.

One of the last things to come together was the program icon. We went through three major themes before finding a last-minute idea with promise. Our first idea was to lift the Bible icon from our Windows Mobile app. But when we looked at the 60 or more Bible apps on the iPhone, it seems over half of them had the same idea. So we were afraid we’d get lost.

So then we went with a version of our company logo. That had some fans, but suffered from being not very scalable as we release new programs (i.e. we only have one company logo but we expect to have more than one iPhone app). Plus it was boring.

While this was going on we had an artist work on a “Bible in a pocket” icon. The beta testers weren’t crazy about that one.

One of our testers is a fellow developer. He turned us on to his icon designer, who had the idea to used stained glass as a theme. We weren’t crazy about this at first but then I found a stained glass artist in Minnesota who had done some very contemporary looking work for a Lutheran church that seemed like it might work. We contacted the artist (Nicholas Markell) and he was willing to work with us. There were some interesting copyright issues, but Nick was a very reasonable guy and was pretty knowledgeable on the topic and we were able to work through those very painlessly.

So the program icon and splash screen (shown here) are based on a stained glass window entitled “Baptism of Jesus”. While the baptism of Jesus has little to do with our program, a little creative reinterpretation makes it work well. The Holy Spirit, represented here as a dove, illuminates the Scriptures for the believer. The water represents the “living water” (John 4) of the Word of God that gives eternal life through the cross, which is in the background of the image. Across the surface of the water runs the “scarlet thread of redemption” that ties the Bible together from the first verse of Genesis to the last verse of Revelation.

In addition to the obvious symbolic significance of this particular work of art, there’s the bigger symbolism of stained glass in a Christian context. Beyond its obvious beauty, stained glass windows served a valuable purpose in churches: They taught the stories of the Bible to a largely illiterate population. For many people in medieval times, church windows were their Bibles.

We like the meta symbolism of the medium of stained glass representing the Bible, and the specific symbolism of this piece as it relates to studying the Bible with our program. And besides, it looks really nice on the iPhone.

It’s unlikely we’ll hear any good news until the program is approved. We’ll pass along any bad news we receive just to keep you informed. Until then we have plenty to do to get ready. We appreciate all your kind words and prayers.

Laridian Logo Apparel Available at our Lands’ End Store

Posted on: August 21st, 2009 by Craig Rairdin No Comments

Laridian LogoOne of our PocketBible beta testers spotted a picture of Jeff in a Laridian pullover with me in a Laridian polo and asked if he could purchase Laridian apparel anywhere.

We have a long-standing relationship with Lands’ End going back to our days at Parsons Technology. I have a picture on my wall of the entire Church Software Division staff at Parsons in our purple Parsons polos from 1995, and for a couple of years I gave out Lands’ End gift certificates to them as Christmas gifts.

Lands’ End normally password-protects logos so that they won’t be used without permission. So I went fishing for a way that you can use our logos on your purchases there. Turns out they have a way for us to create our own store. We don’t get a commission, which is dumb, but you get to use our logos.

So here’s a link to Laridian at Lands’ End. There are two versions of the Laridian logo. One is the one you see here. The other has LARIDIAN in large type with a very small version of the flying book logo below it. That version is in black and looks good on most colors.

Note that you don’t automatically get the Laridian logo on everything you buy. You have to add it. Once you select your item, there’s an option to choose a logo and a location on the item to put the logo.

Like I said we don’t make a dime from these sales, but the quality is very good and customer service is excellent. We hope you’ll enjoy your Laridian apparel from Lands’ End!

PocketBible for iPhone Beta 5 / Release Candidate 1

Posted on: August 18th, 2009 by Craig Rairdin 23 Comments

Just a quick note to let you know we released Beta 5 to the testers tonight. We consider this a true release candidate. In other words, if the testers don’t find anything wrong, there’s nothing left to do before it goes to Apple. (Nothing, that is, other than changing the version number and putting the official program icon into the program, which hasn’t been finished yet.)

We expect the beta testers will find some things that need to be fixed. :-)

Apple is reporting that most apps are approved within two weeks based on the current volume of submissions. Since this is our first submission, we expect it to come back with things we need to fix before it can be accepted.

We appreciate your patience more than you know. We also want to remind you that once this version is released we will be following it with several updates in rapid succession to round out the feature list. So stick with us through 1.0.0 and your favorite features from our other programs will show up fairly quickly.

PocketBible for iPhone Video Demos

Posted on: August 10th, 2009 by Craig Rairdin 10 Comments

I put a link to these videos in my last post but some of you may have missed it since I edited an existing blog article.

I’ve posted some videos of PocketBible for the iPhone in action on our YouTube channel. You can view those videos here.

These videos were created while running the program in the iPhone Simulator on the Mac. It makes for a nice video but the program runs faster on a Mac than it does on the actual device.

PocketBible for iPhone Beta 4 Released

Posted on: August 8th, 2009 by Craig Rairdin 19 Comments

I told you a few weeks ago I’d let you know when Beta 3 of PocketBible for iPhone went to the testers, but I forgot to do that. I’m here this evening to let you know that Beta 4 went out the door a few minutes ago.

Click here for a few videos showing PocketBible for iPhone in action.

I think the program is coming together well and we’re down to tasks like writing the documentation. One of the cool things about the iPhone app is that the documentation is “just another book” inside the program. So as we revise the User Guide, our testers just go to the “Add/Remove Books” function of the program and grab the latest version from our server. It is downloaded directly into the program.

Back in January we asked our Alpha testers, “Would you rather that we release the program as soon as possible but perhaps missing a few features, or wait until we’re completely done before releasing it?” They were very vocal in their opinion that we should get something out ASAP. So we’re going to be asking that you bear with us just a bit through the first 3-4 updates of the program once we release it to the App Store. Version 1.0.0 will be missing a few features that we fully intend to have in the program. In fact, by the time Apple approves 1.0.0 we’ll probably already have 1.0.1 ready to upload to the App Store with the additional features. I anticipate doing this very regularly for 3-4 versions until the program gets its full set of features.

This is not to say that the first release won’t be a useful program. It will support all our Bibles and reference books but will be missing a few things like note taking and tracking your devotional reading progress. Those features will come quickly after the initial version is released.

Thanks for your patience and prayers. We can see the light at the end of the tunnel, and it’s looking less and less like an oncoming train.

PocketBible for iPhone Beta 2 (Finally)

Posted on: July 18th, 2009 by Craig Rairdin 26 Comments

It’s been a long six weeks since we released Beta 1 of our native version of PocketBible for iPhone. At the time I said we were expecting the beta period to be short. Needless to say I was wrong.

A Wrench in the Works

Two major things happened to really slow us down. First, we have been really struggling to get adequate performance out of our code to allow you to be able to smoothly scroll through the Bible like you would a Web page in Safari on the iPhone. Safari has the advantage of being able to render the entire page. Once that is done, scrolling around on it — even zooming in and out — is pretty easy with the features of the iPhone OS. In our case, however, we can’t render the entire Bible while you wait. We have to load it into memory in pieces. Unfortunately, computers can only do one thing at once and while it was busy loading the next chunk of text it needed to display, the scrolling would get clunky. It wouldn’t keep up with your finger motions.

We actually got to the point where it was working pretty well. We were loading text in a separate thread and drawing during otherwise idle times (say, while the graphics processor was busy animating the motion of the text). But then we installed the OS 3 SDK and things fell apart.

We couldn’t afford to take the time to figure out how and why the new version was causing us problems. Suffice to say that the particular functionality we were taking advantage of was rewritten for version 3, and in so doing the handling of touch events changed in ways that may not be significant to some applications but were significant to us.

As a simple example, when you’re tracking a touch event, the system can send you a “cancel” message. This means the phone is ringing or some other event has happened and your program needs to stop what it’s doing and let something more important take over. Well, with version 3 we’d be happily tracking a touch event and suddenly we’d get a “cancel” message. It seems the system was watching the touch events and had decided that the touches weren’t doing anything it cared about, so it told us to cancel our handling of those events. We could’ve ignored the “cancel” message (knowing it was just the OS trying to take over touch handling) but since the “cancel” message also means “really — the phone is ringing — you need to stop right now” we couldn’t afford to make that assumption.

Anyway, the end result was we threw out about six months worth of work and in about a day I coded a replacement that doesn’t depend on a lot of fancy background threads, idle-time drawing, or system touch event handling. The new user interface is simple, practical, and best of all — it’s done.

As if That Wasn’t Enough…

So as we’re recovering from that crisis, the 3GS is released. Now, when you’re developing for the iPhone there are some strict procedures you have to follow to install your program on your phone. Apple wants to make sure all program distribution happens through the App Store, so they limit how many devices you can install your app on outside the App Store. Every time we distribute a beta version (or even one of our own builds we do internally and install on our own phones) we have to identify exactly which phones it will run on. Apple lets us install on no more than 100 devices outside the App Store.

To manage this, developers maintain a list of “unique device ID’s” (UDIDs) in their account on the Apple Web site. Each phone as a UDID that uniquely identifies it. We ask all of our beta testers for their UDIDs and enter those at the Apple site. When we distribute a new build we request a certificate from Apple that contains all the UDIDs we want the program to run on.

So as I was saying, the 3GS was released. Jeff bought one for us to test with. A bunch of our beta testers bought them. So anticipating the release of Beta 2, I started collecting all these new UDIDs so I could update our account on the Apple site and create the new distribution certificate with everyone’s new UDID in it. I got about half way through entering them and the site told me I couldn’t enter any more. It said I had already used my 100 devices.

I only had 82 devices in my list. Turns out when you change someone’s UDID it counts as a new device. I had added 85 devices, deleted 3, and made 15 changes. When you delete a device you don’t get its “slot” back, so from Apple’s perspective the total was 100.

After several email, support forum, and telephone conversations with Apple and other developers, we concluded that we were out of luck. We had to wait until our annual program renewed on July 12. At that time, Apple said our device count would reset. We could delete all our devices and start over. But once we started adding devices, we were stuck with those for a year.

One thing that meant is that we couldn’t have 82 beta testers. We needed to cut the list dramatically. I wanted to get down around 40 testers. That would allow us to add some people over the next year and have room for device upgrades. We should be able to struggle through until Apple figures out that its developers aren’t trying to rip it off; we’re just trying to test our software.

So last week we sent out an email “firing” about half our testers. It wasn’t pleasant, but we had to do it. I think we have a pretty good group left. I can tell they’re good because I disagree with them most of the time. It’s good to be challenged to look at things a new way, and these folks are definitely keeping us honest.

Beta 2 Features

There are some notable features in Beta 2 that the testers will be looking at over the next week or two. These include:

  • Easily navigate to the next/previous page, chapter, or verse using simple taps and gestures.
  • Rotate between open books and Bibles with a tap or a swipe.
  • Hide all controls including the system status bar for full-screen reading, while having instant access to all the controls with a tap.
  • Search for words, phrases, and combinations of words using Boolean logic. Limit searches to any passage, book of the Bible, or range of books. Limit searches to only verses you’ve highlighted in a particular color or bookmarked in a particular category.
  • Add books from your Laridian account. Purchase books at our Web site and download them directly into PocketBible. Remove books as needed to free up memory (just download and install them any time you need them again).
  • Select from any installed font and font sizes from 8 to 72 points.
  • Lots of customization options, and many more features….

What’s Next?

There will be at least one more beta version before we submit PocketBible to the App Store. We’ll post an article like this one when Beta 3 is released, and another article when we send PocketBible to the App Store.

Once submitted, it will take a while for Apple to approve it. They might send it back and ask us to make changes. There’s no way of knowing how long that process will take. Sometimes it takes just a few days or a couple weeks. Other times it takes six months by the time you make all the changes they want and submit version after version for review. We don’t anticipate it will take that long but we have no way of knowing.

Any Bibles or books you buy today for any platform will be accessible from PocketBible for iPhone.

MotionApps and Palm Updates Address Pre Issues

Posted on: June 30th, 2009 by Craig Rairdin 26 Comments

Class CertifiedMotionApps and Palm have both released updates for the Pre to address compatibility issues. Further details can be found here: Classic v1.1 release is now complete.

Laridian’s MyBible 5, DailyReader, Memorize! and CountEm are all Classic Certified.

And the winner is…

Posted on: June 10th, 2009 by Craig Rairdin 3 Comments

Actually, it should be “And the winners are….” We had so many great responses that we decided to choose three winners from each site. If you are one of the winners please let us know if you would like your library on CD or USB (both include the ability to download the files from the web site). Also, please make sure that we have your correct mailing address on your account (you’ll need to log into your account on our web site to make sure we have all your information).

The winner in each category will receive the Gold Library, the runner up, the Silver Library and the second runner up the Bronze Library.

Thanks to everyone who submitted an entry letting us know how you use PocketBible. This was a lot of fun to read and a great encouragement to all of us here at Laridian!

So…on to the winners!
(more…)

Laridian, Classic and Palm Pre

Posted on: June 5th, 2009 by Craig Rairdin 46 Comments

Class CertifiedHere on the eve of the launch of the Palm Pre, we are pleased to announce that all four of our Palm OS programs have been Classic Certified by MotionApps. MyBible 5, DailyReader, Memorize! and CountEm are all Classic Certified. The Classic Certified Logo serves as a seal of approval letting you know that you can use the Classic Certified application with confidence.

While we have worked with MotionApps to obtain Classic Certification, we have not yet seen a Pre or experienced our products running in Classic. While we expect most of our product features to “just work”, there may be some differences or issues.
For instance, since the Pre does not use the familiar Palm HotSync, installation to the Pre for use within Classic is different. Likewise, data synchronization with PocketBible for Windows may not be supported or may require some extra effort on your part.

Since these products are designed for the Palm Operating System, some issues related to using our products under Classic may not be addressed.

In order to support installation to the Pre, we are now  providing our Palm OS products in “.zip” format, in addition to the Windows Setup program and “.sit” formats that we have previously supplied. The .zip format allows anyone easy access to the Palm “.prc” and “.pdb” files that are installed to a device. (In fact, Windows power users may prefer the zip file and manual install when installing to an older Palm OS device as well.)

MyBible, DailyReader, Memorize! and CountEm were all updated earlier this afternoon to include the Classic certification. If you’ve previously downloaded our programs, you may want to download the updated versions made available earlier this afternoon.

Over the next few days, we’ll be updating our Web site with additional information on using and installing our programs with the Pre. Watch www.laridian.com/palm for details. And who knows, we may write another blog article or two.

Registered owners of MyBible 5, DailyReader, Memorize! and CountEm may download the updated, Classic Certified versions without cost. If you enjoy these programs in Classic, please consider buying additional Laridian content to use on your Pre.

PocketBible for iPhone Beta 1

Posted on: May 23rd, 2009 by Craig Rairdin 117 Comments

I posted the first beta version of PocketBible for our beta testers this afternoon. Hopefully it’s raining somewhere over this Memorial Day weekend so a few of them will get some testing done.

We don’t anticipate this to be a lengthy beta. We’re planning to ship with a short to-do list of features we’ll add in version 1.1 and 1.2 (and beyond). The important thing is to get the application out the door.

We’re currently planning to let you download PocketBible from the App Store at no charge. It will come with the KJV and the ability to create a download account at our site that will let you download all our free resources (ASV, DNT, YLT, etc. Bibles plus several commentaries and devotionals). And of course if you already have a download account at our site you’ll be able to download any existing titles you already own, even if you bought them for a different platform. So the cross-grade charge should be $0. We’re hoping you’ll be so thrilled with the price that you’ll buy more Bibles and reference books to help pay for the cost of development.

I hope to be able to post some quotes from the testers and some indication of our progress over the next few days as we prepare to submit the app to Apple for approval. Then we wait while they give it the once over. We’ll be letting everyone know by email and here at the blog when we see it at the App Store.

Thanks for your patience, and especially thanks to those of you who volunteered but who we had to turn away due to limits on the size of our beta testing group. We think you’re going to be pleased with the results.

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